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Kadronk

23 Game Reviews

5 w/ Responses

Interesting ideas ! I like the idea of having pawns you can control via orders, or via direct control. They serve as extra lives too, it's versatile !
The story is interesting too. For me it was what made me want to progress further into the game.
However it's a bit hard to control, physically. I kept pressing on the wrong buttons to select a specific bot. I think selecting bots via scroll wheel would nice, unless you plan to add more weapons per bot.
For the map, i like the aesthetic, but i recommend adding more landmarks to the scene. Even with the minimap, it's hard to determine where you want to go.
And finally, a bit of a nitpick, but it would be a nice if enemies made a sound and flash when they're getting impacted bu a bullet. Satisfying feedbacks, ya know.

More serious problems :
Snipers are busted. Sometimes they wouldn't shoot until they were facing me, and sometimes they would just instantly snipe as soon as they could, TF2 spinbot style.
And my aim was slowly paning to the left, so I constantly had to readjust my aim.

3p0ch responds:

Thanks for the review! The thing about panning to the left is due to an update in Firefox that happened after this game was published -- for some reason now in Firefox if your browser zoom is exactly 100% and the mouse is captured it'll do that, but if you adjust the browser's zoom up or down even one notch or if you use a different browser then that should fix it. In my games since then, I've added code to let the player know if that starts happening and how to fix it.

The bots that roam around until they see you should only see you if you're within 45 degrees of forward and will shoot if you're within that cone of vision. But they do turn around if you start shooting them and occasionally turn around on their own.

And enemies flashing red when they get hit is one of the things I changed in Daxolissian System: Quad. It has gamepad support too -- I'm not sure if the gamepad layout I used in Quad was optimal since selecting and commanding squad-mates is complex no matter how you slice it, but since it uses a Gamepad Mapper tool you can just lie when you're doing the mapping if you don't like the layout.

Is it just me or does the demon fight room get slower and slower ? I liked the game but it was getting a bit hard to play towards the end, because of the slowdown.

Good game ! The shooting and the movement is good, and the reflect is simple but effective mechanic that adds some depth to the gameplay. The Hank bossfight uses that smartly and I like it.

If the game has good "repeatedly bashing a fish against a giant head", then it's a good game in my book.

Vincent and Michele are my favorites. Fun game !

Fast and fun, I love it !

In the Fast Food Frenzy world, on the 2nd section with the blue-red switch blocks, you can use the springburger to go above the ceiling of the level, and if you go to the right you get stuck.

Good little game ! The last level was challenging and i loved it !

Great !

The controls and mechanic goes from very confusing to clear to use incredibly quickly. And the big ying yang symbol, turning in the background with the characters is such a good idea. I loved it !

Sorry for being late.
Check out my games on itch.io

Game Dev and Artist

Piktura

France

Joined on 11/11/19

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