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Kadronk

23 Game Reviews

5 w/ Responses

Good stuff ! Simple and relaxing, puzzles are challenging but not too hard, and tricky levels are tricky in a good way.
The only nitpick i have is, on the last level, having to restart if a character fall on the ceiling at the left of the 4-blocks tall green pillar is a bit too harsh of a punish, considering it's a dumb platforming mistake, and doing the level again takes some time even if you know the answer.

The first section of the third level was hard for me, because i kept pressing space too late, or suddenly lost air momentum, or the next platform was just a tiny bit too far. That may be just me, but i just couldn't pass that section in a seamless way.
Turrets being able to shoot through walls is an interesting and unusual mechanic. The beginning of level 2 does it right, where I can clearly notice the turrets behind the walls i have to walljump, but on the other levels i was surprised to see i was being shot at through the ground or the big arrow walls. You could try to change the level design to make the deadlier sentries more noticeable (maybe with glass walls ? you decide), or give a wall-hack style highlight to turrets that are currently targeting the player.
Also, turret platforms being completely non-solid after level 1 is just deceiving, make them much smaller so the player doesn't have the incentive to jump on them.

Aakison118 responds:

thanks for the feedback! I did try to position the turret platforms so that the player couldn't reach them, but it looks like I might have missed some. The hack sign above the turrets seems like an interesting idea, I'll see if I can pull it off.

thanks for playing!

Good job on your first game ! It's quite polished, visual-wise, with a good use of gfx. Try adding a blink animation to the yeti('s head), something as simple as that would make him more lively. Optionally, a dash and death animation would be nice too.
Game design-wise it's alright too, it's a simple infinite... "avoider" ? haha. I just feel like the dash is a bit useless against big shards. Maybe give it more distance, or some i-frames ?
Also I've played 4 runs and still have no idea on how to avoid the big shards wave after the warning, but maybe that's just me.
On a last note, since the game happens in a cavern, you could try adding echo to the shard shattering sounds.

TsucchiDev responds:

Thanks a lot, this means a lot to me! Totally agree with your suggestions to make it more lively, I'll definitely incorporate that into my future games. I've never thought of using an echo for the shard shattering sounds either! Cheers!

The revive mechanic is one of the most unique i've seen so far for this Ludum Dare ! The soundtrack is dope too ! It was short, but i think it's excusable since this was for a gamejam.

The mono-color palette makes for a really nice aesthetic.
The game is a really nice twist on the "limited time" gimmick. Well done !
The only complaint i have is that exits should be a bit more visually noticeable. I died because of low battery or incoming danger as i didn't know where to go more than once.

It has the potential to be a fun dungeon crawler. Howevern i think the level design is lacking. There's also too much startlag on the sword slash after pressing Z. But i encourage you to continue working on this game, and refine it !

Cool and good. Simple, and the art and music is nice.

Give more contrast between red and brown, and pink and purple.

Aprime responds:

Thanks Kadronk, try now

Its a pretty good game that deserves more development, with a creative main mechanic, kink aside :p
The one-tile gap at the top of the last level is quite difficult to jump over while being "very fat" and i don't think this kind of difficulty is necessary. It's just frustrating to have to restart the lever for failing this very tight jump, for a moment i thought i was doing it wrong.
If you're making a sequel, it'd be nice to see more colors and better sprites.

Sorry for being late.
Check out my games on itch.io

Game Dev and Artist

Piktura

France

Joined on 11/11/19

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